KATRINE MARIE CASPERSEN

KATRINE MARIE CASPERSEN

 

STRATEGIC PLACEMAKING

 

I have developed a board game for Det Danske Spejderkorps, DDS, named Team Game – a conversation tool targeting the teams arranging Adventurespejd races and PLan courses to troop scouts, aged 12-16 years old. The intention of the game is to increase the general quality of troop scouting, within DDS. The core of Team Game is 16 playing cards, each of them focussing on essential elements in troop scouting, such as the patrol system, leadership and learning. Throughout the game, the players broaden their perspectives on what they perceive as high quality scouting.

 

They will set clear and concrete goals and actions on how they are going to deliver high quality scouting at their next execution of either a PLan course or an Adventurespejd race.

 

Professionally, what are the most important things you have learned, as a result of carrying out this project?

I have learned that what I do is to create initiatives that improve praxis, within organisations. I do this through learning about a given context and developing concepts or products that will either feed into the business or organisational development, of my client organisation

 

 

What are the most important things that you have learned, about yourself, as a result of carrying out this project?

Developing relations to stakeholders and knowledge brokers, within the field of scouting and outdoor life in Denmark, has been one of the key activities in my project. I have learned that this focus on developing relations is one of my core competences.

 

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