MARTIN DYRMAN HANSEN

MARTIN DYRMAN HANSEN

 

CULTIVATING PLAY AND WISDOM IN EDUCATION

 

The educational needs of modern society pose a number of serious problems for the current educational practices. The world no longer cares whether or not you’re smarter than a fifth grader, or how well you do at trivial pursuit. What the world cares about is not what you know, but what you can do with what you know. Therefore, we need to reconstruct education to present opportunities for students to exercise the skill of learning through knowing, playing and making.

 

During the pilot project I have made national educational policy, consulted educational institutions and designed material in order to help schools and teachers change their practices and create meaningful learning experiences.

 

Professionally, what are the most important things you have learned, as a result of carrying out this project?

Knowledge is a commodity. What the world cares about is not what you know, but what you do with what you know.

Interactivity is key in learning. Games provide a framework for interactive, meaningful learning experiences.

Playfulness is what makes play fun

 

What are the most important things that you have learned, about yourself, as a result of carrying out this project?

I am successful when I am able to do what I want, with the people I want, at the time I want.

My personal “hedgehog concept” lays in the overlap between my competencies as a designer of change, my interest in learning, play and movement and people’s need for finding meaning and having meaningful learning experiences.

The question of when to pivot and when to persevere is of special importance in my practice of being an agent of change.

 

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